Our client, PPM Management—a company that specializes in the education field, more specifically in Management—expressed their concern on difficulties in explaining their material. They intended to have an interactive platform to make it easier for users to learn during the pandemic.
We tried to conduct an in-depth research on some cases and materials provided. After several considerations we suggested converting some learning processes into interactive games, as we believed that interactive games will improve user learning curves.
There were 2 project outputs expected: PPM Simulation or PPM Game Based Learning, and PPM Quiz.
PPM Simulation is an interactive game that uses simple mechanics called point-and-click. It simulates a problem and gives users a few options to solve it. PPM Simulation will be presented before discussing the materials as a way to set context and provide reference.
The process behind:
- First, our team wrote the background story, including introduction, conflict, and resolution.
- We sketched a few alternatives for the background (Rico and Rica’s house) before finally settling for the final version.
- Then we sketched a few characters, which are meant to resemble the everyday Indonesian citizen. There are 3 main characters: Rico, Rica, and Pak RT.
- The client provided a story about a power outage, since they wanted to simulate the condition of a power outage and the solution. From the outline they provided, we polished the story and added narratives.
- Our team made 2 types of colors for the characters and backgrounds, light (before & after power outage) and dark (during power outage).
- Our team then created and polished the UI for in-game cutscenes and mechanics.
The second output (PPM Quiz) is an interactive game that’s presented as multiple choice questions.
- We used the Indonesian Independence Day theme as requested to infuse Indonesian culture and the sense of competition into it.
- Similar to the first output, we also made several prototypes for framing & camera, as well as illustration styles.
- After that, we tried implementing a mockup for the UI, but decided to change the colors to dark blue in order to stick to PPM’s branding.
- We adjusted the system as well so that users’ data can be used properly by the PPM team.
The interactive games have been used by the PPM team as a USP (unique selling point) when presenting to probable clients. They were very satisfied with the results. This partnership has been going well with improvements on the existing systems, and there are a lot of discussions going on about creating new systems for other management topics.